Games & Quizzes
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Games & Quizzes
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Make correct pairs from two columns
PERFECT HITS | {{lyricTraining.stats.PERFECT_HITS}} | +{{lyricTraining.stats.PERFECT_HITS * 20}} |
HITS | {{lyricTraining.stats.HITS}} | +{{lyricTraining.stats.HITS * 10}} |
LONGEST STREAK | {{lyricTraining.stats.LONGEST_STREAKS}} | +{{lyricTraining.stats.LONGEST_STREAKS * 10}} |
REMAINING TIME | {{lyricTraining.timeout / 1000}}s | +{{lyricTraining.timeout / 1000}} |
TOTAL | +{{lyricTraining.exp}} |
/THro͞o/
From one end or side of something to the other. From the beginning of something until the end. moving in one side and out of other side of.
/ˌäpərˈt(y)o͞onədē/
time or set of circumstances that makes it possible to do something. Times, situations when a thing might be done; chances.
/ˈrīdiNG/
The act of composing letters on paper. To invent or create a computer program. To compose letters and words on paper or a screen.
/ˈrēzən/
cause, explanation, or justification for action or event. Explanations for why some things occurred or was done. To think and make conclusions in a logical manner.
/ˈsəmˌTHiNG/
used for emphasis with following adjective functioning as adverb. thing that is unspecified or unknown.
/ˌakəˈdemik/
relating to education. teacher or scholar. Concerning education, schools, universities, etc..
/dəˈfīnd/
having definite outline or specification. To set or mark the limits of something.
/kənˈfyo͞oziNG/
bewildering or perplexing. To make something unclear or hard to understand.
/ˈlaNGɡwij/
the principal method of human communication, consisting of words used in a structured and conventional way and conveyed by speech, writing, or gesture.