Today's the day, the VR Creator Academy launches right now.
So if you're watching this video, and it is before September 1 at midnight eastern time,
you can buy the course.
So we're doing a pre sale.
So just huge disclaimer right at the beginning this as a pre sale, so you are trusting me
to finish out this course.
And in return, I am giving you a weekly call with me.
And we're going to go through and talk about all the videos that are posted every single
week to the course the course will get weekly updates.
And you'll get to talk to me during a group live about the course about what you liked
about the videos that I posted what you didn't like, I can answer specific development questions
that you have the whole shebang.
So you are getting the price at the cheapest it's ever going to be and lifetime.
If effectively a lifetime membership, so you get the course for life.
And then if you have any issues at all, if you decide you want a refund at any point
during the process, whether it's an hour after you buy the course, or three years down the
road, you can ask me for a refund, and I will give it back to you.
No questions asked.
So with that aside, let's jump into the course and talk about what it consists of what's
going to be a part of it.
This course consists of eight, what are effectively courses in themselves think of the VR Creator
Academy as a bundle of eight courses.
So the first course is called Unity and VR a primer.
And so in this one, we're going to do unity basics, how to do anything from prefabs to
lighting, to setting up the panels and all of that how unity works, how to use Unity.
And then we're also going to talk about how unity works with VR, we're not necessarily
going to do any setups with the XR Interaction Toolkit and whatnot that comes later.
And but this one we're talking about, you know, basic VR setup with unity, and how it
kind of interacts on a more concept level.
The next course, is going to be C sharp programming for VR developers.
And this is a deep dive into programming.
So you in this whole course, I will teach you how to program in C Sharp everything from
variables, methods, classes, all the way to unities specific API.
So
how to do co routines, update method, start method, and then VR specific development practices
is what we're also going to talk about in this course.
The next one is the complete XR Interaction Toolkit course.
So this one as it sounds, we are going to do a deep dive into the XR Interaction Toolkit.
We are going to talk about grabbable sockets, everything how to interact, how to move around
all of that in the with the XR Interaction Toolkit.
And then if you're not really an XR Interaction Toolkit person, you also get the ultimate
ovulation integration system course.
That's kind of a mouthful, I might rename that, who knows.
So this one is effectively the same thing as the XR Interaction Toolkit.
But we're doing it all with Oculus integration.
So everything with the hand tracking we're talking about pass through, we're going to
talk about everything that has to do with the Oculus integration, same thing movement,
gravels interact doubles, how to do inventory systems, everything inside of that.
The next one is going to start to get a little more advanced.
So we're talking about multiplayer specifically for VR applications.
I'm going to call it multiplayer for VR applications a complete guide.
And inside of here we are covering the main multiplayer applications, you'll learn how
to set it up in Mirror How to Set multiplayer up in Photon PUN, how to set multiplayer up
in Normcore, and how to set multiplayer up with Unity's new multiplayer system.
The next course that you get in the VR Creator Academy is VR optimization for the indie dev,
and we are doing a deep dive this whole course is going to be several hours about optimization
how to improve your VR games performance.
The next one is VR publishing mastery.
So we are talking about how to publish your game how to publish it on Itch, Steam, how
to get it on App Lab, side quest, even PlayStation VR, we're going to hit all of those how to
publish your game.
And finally the last course is VR as a living beginner to pro and here I teach you how to
go from beginner VR developer, how to develop your portfolio how to reach out to publishers
if you want to go the indie route, how to do interviews.
If you want to go the employee route for VR, we will teach you how to make a living in
VR.
And the bonus you get weekly calls with me until the course is finished.
So that is a that's quite a list.
Just to recap, you get unity and VR a primer C sharp programming for VR developers the
complete XR Interaction Toolkit core is the ultimate Oculus integration system course
multiplayer for VR applications, a complete guide, VR optimization for the indie dev,
VR publishing mastery, VR as a living beginner to pro and weekly calls with me until the
course is finished, this is gonna be a huge course.
And the price that I'm offering it at now is 197.
So you get 60% off, the price will eventually be priced at 500.
And honestly, as we grow, and as the as units get added to the course it will probably increase
to upwards of 1000 and above.
So getting this for 197 is going to be a steal.
And I'm really excited for you to join me and help me make the course.
There's a link down the description.
I'm excited for you to join.
I'll see you in there.