Welcome to Sid Meier’s Civilization: Beyond Earth - Rising Tide expansion.
Rising Tide introduces new gameplay possibilities and challenges for players.
Here is the new ocean variant of our Explorer unit.
This coastal city is taking advantage of resources on this primordial biome
The primordial biome represents a young and volcanic planet
Biomes now offer specific benefits for players and players will have to make key choices in order to respond to the traits of the world
Here our explorer has come into contact with a new alien, the Scarab swarm
He’s going to use his “leash” ability to domesticate these Scarabs to help him explore this empty continent
We’re playing as one of our new factions, Al Falah, under the leadership of Arshia Kishk
Unlike other sponsors, Al Falah traveled through space without the benefit of cryogenics, which gave their culture its unique direction.
A history of working with scarce resources means Al Falah gets bonuses to city Processes
Diplomatic interactions with other leaders have been greatly expanded in Rising Tide
Right now our planet is embroiled in a multisided conflict
By selecting “show relationship,” we can see how other leaders feel towards the other groups on the planet
Élodie, for example, is hostile to Barre
Kozlov, on the other hand, is neutral towards both of them
Another expanded area is oceanic gameplay
Our explorer here has a number of choices open
Should we clear this sea hive? Or explore this derelict settlement lander?
Let’s dive and investigate this crashed satellite
Ocean gameplay has been worked deeply into existing game systems, such as this Resource Pod
We’re going to send our patrol boats to recover it now
We have recovered some science for our people, but we might have uncovered an artifact
Artifacts are another major new system of Beyond Earth - Rising Tide
You can find artifacts through excavation, conquest, or collection
Artifacts can come from Old Earth, Aliens, or the mysterious Progenitors
We can use artifacts individually for an immediate yield, or collect and combine them for more powerful benefits like new buildings, Wonders, or perks for our colony
We’ll wait for now, and get one of these powerful benefits later
With our world in conflict, we need a safe place to settle a new city and expand our colony
Settling the ocean offers us our best chance now
Here’s our ocean settler standing by with its submarine escorts, approaching a good location
We could gain access to these deep sea vents and alien egg resources
We would also be able to build some new ocean-focused Wonders, like the Benthic Augur or Abyssal Mirror
But our ideal site is surrounded by this Hydracoral
These aliens block sea tiles, like a terrain feature, and counterattack any nearby units that fight them
We’ll use ranged attacks to clear out the Hydracoral and make way for our colonists
We’ll settle now, and in the near future we’ll have a sea city controlling the ocean here
Attacking the Hydracoral has angered the alien wildlife of the planet, and now we must defend our capital
We’ve seen some of Rising Tide’s new naval units in action, but here we see that our upgraded submarines and patrol boats reflect our devotion to the Purity Affinity
Let’s defend our city from the amphibious Makara, the Rippers, and the Sea Dragon aliens threating our trade routes before the planet overwhelms us
We’ll start by fighting the Makara who have come ashore
Finally, we’ll clear out this floating hive, and hope that this buys us time to continue to grow Al Falah
For the moment, our capital is safe, and the seas nearby are ready for our next expansion
Rising Tide will bring players new fascinating choices, threats, mysteries and challenges in the next chapter of humanity’s future