Having this YouTube channel has allowed me to interact with a lot of new developers coming
in and starting their VR creation journey.
But it has also allowed me to see a lot of the problems and pitfalls that a lot of those
same developers run into.
So today, I figured we would talk about a few of those mistakes, and what to kind of
look out for in your own VR journey.
So number one, is new developers jump headfirst into VR without learning the Unity basics.
And this is a huge, huge issue that I see, especially in the discord server for this
channel is a lot of people who will just message hey, I don't know how to do some new vague
general unity thing.
And it's, you know, you really should learn basics of unity, at least unity 3d development
before jumping into VR, because VR is really just, you know, 3d first person shooter type
development with an extra layer of player interaction.
On top of that, mistake number two, that I see a lot of new VR developers making, and
it's kind of in the same vein as the first one.
And that is the new devs neglect the coding knowledge as well.
So they are jumping into this VR development, they don't know how to code and they also
don't really know how to do unity.
And that just creates a huge mess.
Because, honestly, you know, I could argue that 70 80% of your development is coding
or just general game development in general is going to be C sharp coding specifically
for unity.
So if you don't know how to code in C Sharp, you can get around with things like playmaker
or, you know, visual code type editors, but learning how to code learning how the code
works, is going to be super important for your VR development journey.
So I would strongly recommend learning how to code in C Sharp if you're going to go with
unity and C++, if you're going to go with Unreal, and that is going to help you and
make you so much faster in any kind of VR development that you choose to do or just
game development.
Or mu honestly, it's just a marketable skill.
So if you don't even do game development, learning how to code in C Sharp or C++ or
you know, some other language is gonna be useful for you in the future.
So number three is watching too many tutorials and not getting enough practice.
And I have personally fallen into this mistake as well, where I will buy so many tutorials,
and I'll you know, get through and watch a decent amount of them.
You know, creator is telling me how to do this.
And so I'm following him step by step.
And I don't actually learn for myself, I also recommend you going off on your own making
your own game, completely separate from any tutorials, you it could be in the same vein,
it could, you know, have a lot of the same mechanics, but do it yourself, don't have
the tutorial up in a second screen, try to do it yourself.
And that will show you the things that you need to learn a little bit better.
And you'll also learn a whole lot faster doing it that way instead of just following the
tutorial.
Too many tutorials, not enough practice.
Mistake number four.
And this one is overlooking optimization.
And this is a side effect of a lot of these tutorials because tutorials are generally
oriented towards okay, how do you get this specific mechanic to work.
And that's it.
That's all we think about.
But if you look, take a step back, look at the game as a whole, you have to have to optimize
have to make your code easy to change and manipulate in you add on to maintain is what
software developers use, have your code be maintainable.
The last and final mistake that I see a lot of you making is never getting feedback on
your game.
So never publishing your games, building them showing other people I highly recommend and
this is another really good way to learn is to put yourself out there, whether it's starting
your own YouTube channel, to show others your development process or even just posting on
Reddit gifts and images of your game development and your process.
You know, just interesting things in your game.
I highly recommend just you know sharing your work.
There's a channel in my Discord that is called self promo.
And you are more than welcome to share screenshots and videos in there.
So what do you think have you fallen into one of these mistakes?
I know I definitely am guilty of a few of them.
And so I just generally thought it would be good to kind of make you aware of some issues
that I've been seeing some stuff that I've been seeing in my Discord and in the new VR
developer community as a whole.
And if you're interested in a course that is not going to lead you down the path of
some of these mistakes.
I am doing a very limited drop of my course going to do a pre sale here and The next few
weeks, even less now that the when the video comes out, it'll be very, very soon.
So if you want to get in on the presale, have some weekly calls with me so that we can build
the course together.
It's gonna be the lowest price it's ever going to be.
And you get to build it with me, you get to give your feedback.
So I'm opening up a very limited number of spots for that.
So if you want to jump in on that, make sure you're on the email list down below and there's
a link to it.
And I'll see you in the next one.
Well, well, well, well, well, well, I can't believe you're about to click off the video
without liking it first.
Come on, help a brother out.
All right, I'll see you in the next one.