What's up guys,
Welcome back, hope you all had a good time over Christmas and New Year.
We'll be looking at how to approach a really pale skin tone today.
Just a wee caveat before we start, the colour on the camera shows up a little less blue
than in real life, once the new 4K camera gets here we wont have that issue any more.
Just in case you're painting along and thinking you're getting a slightly different colour
than on the video.
To start we'll be using Fantasy and Games Miskatonic Grey for our base colour.
it's a pretty transparent paint so you'll have to apply this is 2 or 3 coats.
It has a very subtle purple tint to it, it's quite a nice starting colour for doing cold
whites.
The next step is to wash quite heavily with Games Workshop Drakenhof Nightshade.
You can see I haven't attached his arm yet, I wash that seperately, I'm keeping the arm
unglued just so I have an easier time of painting the tunic.
So once the wash has dried we'll bring the details back by building up the colour again
with the Miskatonic Grey.
We're just applying it to all the raised areas, leaving the wash in the shadows.
So rather than blocking the colour in, I try to create a bit of a colour transition over
a few layers by letting some of the blue from the wash show through in the darker areas
, just to help create a bit of a blend before we start to apply our highlights.
For our first highlight, we'll take some Vallejo Red Beige and we'll mix in some Vallejo Ivory
to lighten it.
We want to mix enough ivory into the biege so that it's roughly the same sort of brightness
as our base colour.
Now we'll take some of that colour and mix it into the Miskatonic Grey, and we'll use
that as our initial highlight.
And I'm just pulling it over the surface, letting it settle where I want the highlight
to be strongest, so here at the tip of the knuckles.
And then I'll highlight the upper part of each muscle.
On the face we'll target all the usual spots, so here, I'm pushing the paint up to the upper
side of the eyebrow.
Then I'll do the upper part of the cheek.
His head is quite heavily tilted, which is going to leave one side in heavy shadow so
we only really need to highlight this one side,
which is always a bonus.
And we'll do the little crease beside his mouth.
we'll also do the top of the forehead, the chin, the upper lip and the tip of the ears.
Oh, and the tip of the nose as well.
Alright, so add a bit more of your highlight colour in there and we'll go back to push
the contrast a lighter higher.
So apart from the knuckles here, we're going to be pushing the paint to the upper side
of the surfaces, for all the muscles push the highlight up to the highest point, but
on the knuckles draw it down to the lowest point.
Here on the leg you can see I'm pull the paint up to the top side of each muscle.
We'll be adding texture to all of this later but for now we're just building up the volumes,
by trying to pick out where the lights and darks would be.
To continue mix some Valejo Ivory into your highlight colour.
And we'll paint that onto the upper part of the muscles.
And now, using that same paint we'll start to add some texture by adding little dots
of paint to the surface, notice I'm putting some of these lower down on the muscle, just
a few here and there, the dots will stand out quite a bit on those areas, so you don't
want to paint a lot of them, just add a few here and there and that will give you quite
a good illusion of texture.
On the arm we'll do the same sort of thing, first pushing the paint up to the upper side
of the muscles, then adding some little dots for texture.
This arm is just blu taced on right now, it's easier to paint it when it's attached to the
model so you can get a better idea of where the light would be.
Same idea again on the bicep, just push he paint to the upper part of the muscle.
While that's drying we may aswell work on another section so I'll just push the highlights
a bit more on the knuckles here.
by pulling the paint to the lower side of the knuckles, letting it settle at that bottom
edge.
And again we'll do the tricep the same way as the bicep.
Opps, slight mistake there, so we'll grab a second clean, slightly damp brush, and just
pull the paint off the surface while it's still wet.
Alright so now that those parts are dry, we'll go in and add some of the texture, painting
on our little dots over the surface.
We'll use the exact same process on the forearm, pulling the paint up to the upper side of
the muscle, and then once it's dry we'll add a few little dots for texture.
So it's really up to you where you place these, there's no hard and fast rules to follow but
if you try to make the spacing a little irregular you're going to get a better result.
So be careful you don't make them all the same distance apart or you'll build up a pattern
and then it'll look more like a painted on design than surface texture and you don't
really want that.
I'll do a little more on the face, I'm going to carefully add a little highlight here on
the upper lip, I'm more of less edge highlighting this, as it's so small.
Couple wee blobs on the nose there, and a little on the eyebrow.
Even though the face is so small I'm still trying to get a bit of a blend going, just
pushing the paint to where I want it.
On the cheek we'll put a few little dots, to give it a bit of texture.
And we'll hit the top of the head just below the horn.
Then add a couple more dots just to push the detail level up a little.
Then on the other arm we'll just do the same again painting on where we want the main highlight,
then adding little dots to help blend it out and add some texture.
I've been experimenting quite a lot lately with texture, it's a lot of fun to do.
Making everything really smooth is quite cool, but it tends to make things look a bit artificial,
texture puts a lot more life into the models.
It's good to be able to do smooth blending , but I've definitely found myself moving
away from that sort of thing.
Alright so add a bit more Ivory, and a touch of water to keep it nice and thin.
And we'll add another round of texture.
This time I'm not really blocking the colour in, I'm just going straight for the dots.
Gotta be really careful on the face now, I could lose detail very easily here, so I'm
just taking my time and making sure the tip of my brush is going where I want it before
I commit to adding the highlights.
I'll add some thin lines on the kneecap to look like creases.
So we'll just keep adding little dots to build up our highlights
and texture.
For the last highlight we'll use pretty much pure Ivory.
And I'll just put a few little dots at the top of each muscle, just to push the highlight
that little bit further.
Alright guys, hopefully that gives you some more ideas on how to do a really pale skin
tone.
Keep your shadows dark and your highlights bright and you can't go far wrong.
I'll be painting the final model from the Malifaux crew next then we can get stuck into
the Cruz mini from raging heroes.
Plus I should be recording them on the new 4k camera, I think that'll make a big difference
in quality, really looking forward to using it.
Alright guys, thanks for watching and thanks for your support, it means a lot.
Take it easy.
Bye for now.