- Hey, everybody.
Welcome to this Draw with Pixar tutorial.
My name's Scott Morse.
I'm a story artist at Pixar, where I've had the opportunity
of working on a lot of really cool movies like "Ratatouille,"
"Wall-E," some of the "Cars" movies,
and the upcoming movie, "Soul."
Today, I'm at home --
probably like you -- and I thought
I'd work off some of my extra energy by doing some sketching.
And I thought I'd sketch an old buddy, Lightning McQueen.
Now when I start to sketch, I like to do as much research
as I can go ahead of time,
and these "Cars" characters can be a little tricky.
We're lucky with a character like McQueen,
because the character already exists,
and the design is already set.
So we can see all kinds of really cool little details
on toys, and drawings, and posters, and things or even
freeze-framing the movie.
These details can be really helpful.
Things like the headlights and the Rust-eze logo
give us landmarks on McQueen's body.
Now the tools we're going to use are
just basic tools you probably already
have around your own house.
Regular old pencil, 8 and 1/2 by 11 paper
you can steal off your printer.
We're just going to work with really basic shapes.
We're going to work rough.
In story in particular, we like to say, "always work rough."
And that doesn't necessarily mean scribbling.
It means think rough.
It means think in rough shapes.
Just really basic things like squares,
circles, rectangles, triangles.
Think about where light might exist in your world
as you're constructing your character
so that you can cast shadows.
I don't necessarily always draw a light bulb,
or ever draw a light bulb,
but I'm drawing one today for you guys
so that you can keep it in mind.
Now these "Cars" characters if they existed in our world
would be made out of metal.
But I like to think of them almost like they're made out
of soap or a sponge, where they're
a little bit more pliable, and you can get some squash
and stretch out of them.
And again, we're just working with simple geometry.
Simple.
We're going to find a through-line.
More stacking boxes.
We're just stacking a box on top of a box.
And we're starting to look for the landmarks on McQueen's body
where his wheel wells might land.
We're going to kick out that front and a little bit more.
That Rust-eze logo is a really great landmark
to kind of give us other things to think about as far as where
the headlights might go, where the corners of his mouth
might land.
Give him his confident smile.
How is wheel wells might work.
That back fender and his little lightning bolt. Just really
simple shapes like rectangles, circles,
squares, triangles on those windows.
And find that center line for his eye.
His eye lid actually acts almost like a lightning bolt or
a little or a letter Z itself.
It's not a swoop, it's more of a straight line
and another straight line with a little jagged bit
in the middle.
And one eye never crosses that center line.
And again, think about that light source
where shadows might hit, where shadows might fall.
And we're just going to keep this really, really rough,
because this isn't our final drawing.
This is just our rough.
We're going to put another piece of paper over the top
and we're going to keep working.
Now you should just be able to lay another piece of 8 and 1/2
by 11 paper over what you've got.
And your lines are probably dark enough
that you're going to be able to see
your rough drawing underneath.
And we're going to go and we're going
to remember all these little details that we observed
on McQueen when we were doing our thinking
before we even got started.
It's crazy, but that back fender on McQueen
in particular in the "Cars" world--
I like to think of almost not like a car fender,
but like the back leg on a dog who's getting ready to run
or the back leg on a cat who's crouched
and getting ready to pounce.
It's almost like McQueen's haunches.
He's such a fast car, I like to think about him getting rared
up, even just in his design.
And again, we're working over our rough.
And we're not tracing.
We're using that as reference to subtract out the drawing lines
that we didn't like in our rough,
but we're going to add tighter lines over the top here,
only selecting the ideas that we liked from before.
We don't have to even show anybody our rough
when we're done.
Just the details we like.
Going to think about the thickness
around the windshield, because there's
a truth in these materials.
We know what real cars look like.
We know how thick those little beams
are around our windshields.
And that helps add a little bit of reality
to these crazy characters that we've created
for these "Cars" stories.
The life for these characters is definitely in their eyes.
So I like to make their pupils nice and dark.
Find all the little details like his spoiler in the back.
Think about that light source.
Maybe not actually draw it in, but think about where it might
hit in the world and how shadows might
work on this three-dimensional shape we've created.
And again, it can stay very, very rough.
And if you want, you can lay another piece of paper
over this and tighten it again, and add
color, and keep going if you really,
really feel like you want to.
But I like the life that comes out of a nice pencil
drawing like this.
Sign your work when you're done.
And on social media, definitely post your drawing if you can.
And use the Pixar hashtag, #DrawWithPixar .
Thanks again for joining us, you guys.
This has been a lot of fun, and I
can't wait to see what you do.
Take care.